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Project Review: The Phantom 2040- PARTLXXXIX [89th]-Various Video Displays


 In Sparks apartment, there was an Old 90's cathode ray tube TV[ CRT] needed in the script so BAM!


 A beat up dirty wall mounted display screen[ Like an intercom/pay phone]


 A Holographic Display box.


A heads up display from The Phantom 2o4o.


Phantom 2040-PART LXXXIX [89th]
Various Video Displays

Client: Hearst Animation Productions.
Art Director: Myself.
Project Date Spring 1993.


This is my 89th posting here on my design blog for my contributions to The Phantom 2040, and here I have posted four different technology displays that were used in the scripts for The Phantom 2040.

I Had to design lots of circa 2040[ current time for The Phantom] products, but I also had much  older props like 1990's displays as well. And bear in mind that I did the show in the 90's pre-flat screen era we enjoy now.

The variety I show today is a sampling of what I did on a regular basis as Art Director and Conceptual Designer for the series. A holographic cube display, that was a 360 display box. The World of The Phantom 2040 was filled with flat screen with touch based tech everywhere in the 90's, and this is where the great writing for the series really set it apart.

If you are a FAN of The Phantom 2040, and on FACEBOOK, there is a group dedicated to the show here.

There is a TAG on the list to the RIGHT for other Phantom 2o4o entry's, but you can click this as well.

Cheers, THOM
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Project Review Game Show Key Art for X-Box: 2011 PART II


 Here is the new Game Show Set full 3D Illustrated Cover Key Art for Who Wants to be a Millionaire for 2011.


 A very simple back cover frame made from the "2011 Edition" plaque used on the cover art above sized to the screen grab.


  A Lower 3rd type of asset, this Contestant row with stage floor was rendered out and used for the Key Art for the 3rd years offering of 'The Price is Right' X-box cover I have worked on for Nomadic.

 
 Here is the back cover frames for the assets and description, a quick pick-up render made after the front is signed off on as well.
 
 
Here is a line up [again] generously provided to me by my client Greg Orlowski at Nomadic.




Project Review
Game Show Key Art for X-Box: 2011 
PART II

Client: Nomadic
Art Director: Greg Orlowski and Wynn Burton.
Project Date: Summer 2011.

In this, my second post for the 2011 versions of Game show Key Art, I have two additional games to review, Who wants to be a Millionaire, and The Price is Right. PART I for 2011 is here.

The main logos for both were reused from the existing logos that were created by me for Greg and Wynn last season.
The X-Box Game Who Wants to be a Millionaire 2011, was a full set and a large build to do. Also, it required the longest rendertime as the entire floor was reflective and refractive, as it was purple plexiglass. Also, the podium is frosted plexiglass, so I used the Sub-Surface-Scattering material in Final Render, there as well to simulate the effect of the lights on the actual podium.

The second was a smaller project with a contestant row with some microphones as well as the old styled "LED" readout in front of the Real Time Characters from the game. I also provided assets for the back covers for the screen grabs from the video game itself, which is a usual pick-up jog after the Key Art for the covers is done.
You can view the 2010: Key Art that I did here.
You can view the 2009: Online game screens for the X-Box titles here.
 
You can view the 2009 original Key Art here.


Cheers, THOM
read more "Project Review Game Show Key Art for X-Box: 2011 PART II"

Project Review: Logo Design for Homes by Farr: PART I

This first pass is always a 2D font picking exercise, with the main looks in both black on white, and white on black to get a general sense of the weight. From this image the craftsman influence came into play as the new direction, so this step , though off base for finish,  helps to pin point that direction.


Upon the direction, I had only one craftsman font installed[ that I owned] so I mocked this up and the direction was right, but we needed a better font.


Mike found a great font and bought it for the project and I developed a few looks and stacking to finalize the process[ a quick one].


 Once I built the 3D Single Point Beveled type for the main logo I did some craftsman gradients as some color tests.



Project Review: 
Logo Designs for Homes by Farr
PART I

Client: Mike Farr Owner Homes by Farr.
Art Direction: Collaboration with Mike and I.
Project Date: Summer 2011.

As a designer, I get the opportunity to help out folks with my design skills, and on certain occasions I get to do this for friends as well. These projects are very different since I know the client, so it is a bit of a change up from the "stranger" type of client who is only a professional contact, and this is 95% of my work.

Today is a posting of PART I, on the Corporate Logo I designed for Mike Farr,owner of, Homes by Farr out of Littleton Colorado, where I grew up. Mike is a fellow woodworker like me [ we both met in wood shop in 9th grade] so for this job, we went with a Craftsman style, a joint love of us both.

Today I cover the original designs in picking the font, as well as the first simple gradient color studys I did for a base direction. 

I plan to post the second part, with final 3D rendered logos used on the business cards and Real Estate Yard signs, as well as the website assets, though you can peek at them here.

Cheers, THOM

read more "Project Review: Logo Design for Homes by Farr: PART I"

Alfa Romeo SUV

sorry for the broken sidepanel...didn't had the patience to finish it properly...
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vw


read more "vw"

Project Review: Game Show X-Box Key Art 2011 PART I

 For 2011 I got a new Game Show title from Nomadic, the cover for Hole in Wall, for X-Box.


 Here is the back cover artwork for Hole in Wall, a re-purpose of a few items with a window wall for game shots[ typical]

 
 Here is the podium[ foreground element] used on the cover Key Art in front of  the 3D real time screen grabbed characters.






Here is the background bulb wall image used behind the foreground podium and characters on the cover for the 2011 edition of Family Feud.


Here is a line up generously provided by my client Greg Orlowski at Nomadic.




Project Review
Game Show Key Art for X-Box: 2011 
PART I

Client: Nomadic
Art Director: Greg Orlowski and Wynn Burton.
Project Date: Summer 2011.

I have had the pleasure of doing 3D Illustration work for Nomadic for about 5 years now, and every time, I have alot of fun with the subject matter.

I have done the last few years of Game Show Key Art 3D Illustration for the cover art front and back, so this year I had some additions to the existing logos that were reused from last season.

Today, in  PART I, I cover the Family Feud, and a new title this year, "Hole in Wall". I had a lot of fun working with Greg and Wynn again, a great client, helping to create the 3D assets that are used in their own final comps. We reused the logo, but all the foreground was new.

Next week, I plan to post the last two games shown in the above line up image, I did this season for them as well.

You can view the 2010: Key Art that I did here.

You can view the 2009: Online game screens for the X-Box titles here.
You can view the 2009 original Key Art here.


Cheers, THOM
read more "Project Review: Game Show X-Box Key Art 2011 PART I"

Project Review: The Phantom 2040- PARTLXXXVIII [88th]-More Misc Prop Designs


The Inductance Rope the Phantom swings from comes out of the Power-cuffs and expands out. Based off a Chinese Finger Trap.


Kit has everything in those cuffs he wears when he is The Phantom, this is a small detonation device.



The Phantom would regularly 'snoop' on the Madison gang, or Graft, so he had a little directional Microphone that animated out of the cuff.



Sean One wore a 'Wearable PC" on his forearm while floating in Zed-G.

Phantom 2040-PART LXXXVIII [88mph]
More Misc. Prop Design Sketches

Client: Hearst Animation Productions.
Art Director: Myself.
Project Date Spring 1993.


This is my 88th posting here on my design blog for my contributions to The Phantom 2040. Today I have added more cuff gadgets.

Working with a superhero that wears "Power-Cuffs" like our hero here, The Phantom 2040, I had to constantly create new little things that would pop up in the story out of the cuffs. I also did some arm based computers like the wearable PC Sean One uses in zero gravity spce as seen above as well. Sometimes they are a fast design,a nd soem required a bit more thought.

Above posted today, my favorite is the Inductance rope. As an ID[ Industrial Design] grad, I am always trying to figure stuff out via reverse engineering, so how the hell can you fit a long rope in a cuff[ Yea Spiderman, where the hell to you store the wrist web goo, WAIT!!!, I do not want to know]].

So for my design I looked to a toy from the 50's, those little woven Chinese finger traps. I figured that you could compress some ultra thin carbon fiber woven fabric down to get a good 200 feet squeezed down into a compressed Air-Bag to deploy the rope out to swing to save the day.

If you are a FAN of The Phantom 2040, and on FACEBOOK, there is a group dedicated to the show here.

There is a TAG on the list to the RIGHT for other Phantom 2o4o entry's, but you can click this as well.

Cheers, THOM
read more "Project Review: The Phantom 2040- PARTLXXXVIII [88th]-More Misc Prop Designs"
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